![]() She gets all her known upgrades and a few news one as well as a few new moves like the slide. While that prevents frustratrion of getting lost, maybe in Metroidvanias I want to get lost? It was a bit sad that this option often was taken away from you. The game also felt a bit linear thanks to the habit of the game blocking paths back off and practically forcing you on the right path. In the end, the whole world was still interconnected, but I got ripped out of the immersion, I really prefer it when I enter another screen and am suddenly into another zone and go like "Oooh!", like in Super Metroid, when I got back to Lower Brinstar from the water area (what was it name again?). Still, I feel like the interconnected world fell a bit flat thanks to too many zone transmissions. We have a large interconnected world with several areas to go through. ![]() Metroid Dread uses the established formula and leaves you on a planet with next to no hints (only Samus' AI Adam gives rudimentary hints) and then lets you explore. Overall, the game has more good than bad! It's very fun to play. That is where the game shines and not shines at the same time. Sorry, Metroid Dread, your ambience music is fine, it isn't grating or anything, but it doesn't get stuck in my ear like Torvus Bog or Lower Brinstar or Norfair or Tallon Overworld.Įven the final boss theme I can't remember and I literally just beat him yesterday. the sound effects are fine and solid, but. Machines are working, corpses of creatures are laying around, there are TONS of environmental storytelling to see which probably would be fun to find out in a second playthrough. The backgrounds are so good as well! You can see so much life in the background of ZDR. The EMMIs are particularly impressive, because have you seen how they move? The way they just shift their limbs around and can change going from four legged to two legged or the way they squeeze themselves into the vent? It's fantastic. ![]() It's a 2D game of course, but Samus and the enemies look fantastic and colourful and they move very fluidly. As always, this is my own subjective view of the game. ![]()
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